Representing Images (Edexcel GCSE Computer Science)

Revision Note

Robert Hampton

Expertise

Computer Science Content Creator

Bitmap Images

What is a bitmap?

  • A bitmap image is made up of squares called pixels

  • A pixel is the smallest element of a bitmap image

  • The size of an image is expressed as width x height in pixels

  • Each pixel is stored as a binary code

  • Binary codes are unique to the colour in each pixel

  • A typical example of a bitmap image is a photograph

humidity-sensor-photo
  • The more colours and more detail in the image, the higher the quality of the image and the more binary that needs to be stored

Resolution & Colour Depth

What is resolution?

  • Resolution is the physical size of an image when displayed on screen or in print

  • The resolution is measured in pixels per inch (ppi)

  • In general, the higher the resolution, the more pixels per inch, the better the image quality

  • A lower resolution has fewer pixels per inch and can become pixelated if stretched to fit into a larger space

What is colour depth?

  • Colour depth is the number of bits used to represent the colour of a pixel

  • The colour depth is dependent on the number of colours needed in the image

  • In general, the higher the colour depth the more detail in the image (higher quality)

  • In a black & white image the colour depth would be 1, meaning 1 bit is enough to create a unique binary code for each colour in the image (1=white, 0=black)

1-bit-bitmap-image
  • In an image with a colour depth of 2, you would have 00, 01, 10 & 11 available binary codes, so 4 colours

-2-bit-bitmap-image
  • As colour depth increases, so does the amount of colours available in an image

  • The amount of colours can be calculated as 2n (n = colour depth) 

Colour Depth

Amount of Colours

1 bit

2 (B&W)

2 bit

4

4 bit

16

8 bit

256

24 bit

16,777,216 (True Colour)

What is the impact of resolution and colour depth?

  • As the resolution and/or colour depth increases, the bigger the size of the file becomes on secondary storage

  • The higher the resolution, the more pixels are in the image, the more bits are stored

  • The higher the colour depth, the more bits per pixel are stored

  • Striking a balance between quality and file size is always a consideration

image-5---seesaw-image-of-balance-vs-quality-here

Metadata & Binary to Bitmap

How do you convert binary data into a bitmap image?

  • To convert binary data into a bitmap image:

    • Image metadata is read

    • Using this information binary data can be mapped to individual pixels

    • A bitmap image is created

What is metadata?

  • Metadata is data about data

  • Metadata is additional information stored with the image, it provides context and information

  • Examples of metadata that are stored are:

    • Resolution

    • Colour depth

    • Author - Who created the image?

    • Date/Time - When and what time was the image created/taken?

    • Location - Where was the image taken?

Example

  • A bitmap image with binary data:

Binary data

111111111110111011100010001100000001100000001110000011111000111111101111111111111

  • And metadata of:

    • Width: 9 pixels

    • Height: 9 pixels

    • Colour depth: 1 bit

  • 1 bit is a monochrome image (B&W), typically 1 = black and 0 = white

  • Every 9 pixels a new line is created

  • The resulting image would be:

A 9 by 9 table containing binary digits with the heading binary data
A 9 by 9 table with each cell coloured using the key, 0 = white and 1 = black displaying a pixel heart shape

Worked Example

1. Define the term Pixel [1]

2. If an image has a colour depth of 4 bits, how many colours can the image represent? [1]

3. Describe the impact of changing the bitmap image size from 500x500 pixels to 1000x1000 pixels [2]

Answers

  1. The smallest element of a bitmap image [1]

  2. 16

  3. The image quality would be higher [1] the file size would be larger [1]

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Robert Hampton

Author: Robert Hampton

Rob has over 16 years' experience teaching Computer Science and ICT at KS3 & GCSE levels. Rob has demonstrated strong leadership as Head of Department since 2012 and previously supported teacher development as a Specialist Leader of Education, empowering departments to excel in Computer Science. Beyond his tech expertise, Robert embraces the virtual world as an avid gamer, conquering digital battlefields when he's not coding.